Description
The growing importance of animation and 3D design and the emergence
of digital 3D geometry as the fourth wave of multimedia data have caused
3D modeling to be of interest to a wide audience of programmers and
designers. 3D modeling underlies applications from entertainment industry
(computer game, animation, and movie special effects), to industrial
design, mechanical manufacturing, medical treatment, GIS, visualization
of scientific data, commercial advertising, 3D on the web, and etc. This
course will teach fundamental aspects of 3D modeling and reconstruction techniques,
and will look at some recent developments in this subject as well. Our
emphasis will be on parametric curves and surfaces, polygonal mesh
representations, subdivision methods, and the respective
modeling/reconstruction algorithms. The course will provide students an
opportunity
- to get an
overview of 3D modeling and reconstruction and to improve the
knowledge on surface modeling in graphics;
- to explore the
behavior and characteristics of the most popular modeling
representations and their uses in design and engineering
applications;
- to become
familiar with standard ways of creating/reconstructing various
shapes and to understand the principles behind the generation of
complicated shapes;
- to learn the development of computer-based
modeling algorithms.
The theory will be illustrated by a combination of applets, short
films and software.
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Resources
·
K. Joy: Geometric Modeling - OnLine Notes
·
D. Zorin and P Schoeder: Subdivision for modeling and animation, ACM
SIGGRAPH 2000 Course Notes, New Orleans, July 23-28, 2000
·
A. Rockwood and P. Chambers: Interactive
Curves and Surfaces: A Multimedia Tutorial on CAGD. Morgan Kaufmann,
ISBN: 1558604057
·
A Watt and F Policarpo:
3D Games.
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