## The Book's Companion Webpage
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. |

Preview the book at SpringerLink In NTU library, the book is available for free downloading at SpringerLink database
**FVRML**folder contains Windows plugin for the*BS Contact Viewer*to visualize*FVRML*scenes.**OpenGL**folder contains source codes and complied applications for the examples:, Curve**Surface**,**Solid**,**Morphing**and**Modeling**.**ShapeExplorer**folder contains Windows, MacOS and Linux (Ubuntu) executables of the*ShapeExplorer*application.**FiguresCodes**folder contains*FVRML*(.wrl) and*ShapeExplorer*(.func) codes for the shapes displayed in the figures of the book.
Alternatively, you can download the zipped folders from this page: Last update was done on June 3, 2021. |