Dr. Owen Noel Newton Fernando
College of Computing & Data Science · Nanyang Technological University · Singapore
Journal Papers
1

Lindong Li, Linbo Qing, Liuyi Tao, Pingyu Wang, Honggang Chen, Owen Noel Newton Fernando, Weisi Lin (2026). “RelPosGAR: Hierarchical relative position-aware interaction modelling for weakly supervised skeleton-based group activity recognition.” Pattern Recognition, Vol. 176, 113251. Tier 1A · IF 7.6

2

May O. Lwin, S. Vijaykumar, S. Foo, O. N. N. Fernando, C. K. Panchapakesan, P. Wimalaratne (2016). “Social media-based civic engagement solutions for dengue prevention in Sri Lanka: Results of receptivity assessment.” Health Education Research, 31(1), pp. 1–11. Tier 1B · IF 2.2

3

May O. Lwin, S. Vijaykumar, V. Rathnayake, G. Lim, C. Panchapakesan, S. Foo, O. N. N. Fernando (2016). “A Social Media mHealth Solution to Address the Needs of Dengue Prevention and Management in Sri Lanka.” Journal of Medical Internet Research, 18(7), e149. Tier 1A · IF 7.2

4

May O. Lwin, S. Vijaykumar, G. Lim, O. N. N. Fernando, V. S. Rathnayake, S. Foo (2015). “Baseline Evaluation of a Participatory Mobile Health Intervention for Dengue Prevention in Sri Lanka.” Health Education & Behavior, 43(4), pp. 471–479. [IF: 4.2]

5

May O. Lwin, S. Vijaykumar, O. N. N. Fernando, Y. L. A. Cheong, V. S. Rathnayake, G. Lim, Y. L. Theng, S. Chaudhuri, S. Foo (2014). “A 21st century approach to tackling dengue: Crowdsourced surveillance, predictive mapping and tailored communication.” Acta Tropica, 130, pp. 100–107. [IF: 2.7]

6

H. A. Samani, E. Saadatian, N. Pang, D. Polydorou, O. N. N. Fernando, R. Nakatsu, J. T. K. V. Koh (2013). “Cultural Robotics: The Culture of Robotics and Robotics in Culture.” International Journal of Advanced Robotic Systems, 10(12). [IF: 2.3]

7

R. L. Peiris, J. T. K. V. Koh, M. J. Tharakan, O. N. N. Fernando, A. D. Cheok (2013). “AmbiKraf Byobu: Merging Technology with Traditional Craft.” Interacting with Computers, Oxford University Press, 25(2), pp. 173–182. [IF: 1.3]

8

K. Zhu, H. Nii, O. N. N. Fernando, J. T. K. V. Koh, K. Aue, A. D. Cheok (2013). “Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.” Interacting with Computers, Oxford University Press, 25(2), pp. 143–153. [IF: 1.3]

9

R. L. Peiris, M. J. Tharakan, O. N. N. Fernando, A. D. Cheok (2013). “AmbiKraf: Non-emissive, ubiquitous textile display.” Multimedia Tools and Applications, Springer, 66(1), pp. 81–94. Tier 1B · IF 3.6

10

A. D. Cheok, O. N. N. Fernando (2012). “Kawaii/cute interactive media.” Universal Access in the Information Society, 11(3), pp. 295–309. [IF: 2.9]

11

A. D. Cheok, R. T. K. C. Tan, R. L. Peiris, O. N. N. Fernando, K. S. The, I. J. P. Wijesena, S. Y. Ping (2011). “Metazoa Ludens: Mixed Reality Interaction and Play for Small Pets and Humans.” IEEE Transactions on Systems, Man, and Cybernetics, 41(5), pp. 876–891. Tier 1A · IF 8.7

12

C. Edirisinghe, K. Zhu, N. Ranasinghe, E. T. Khoo, J. P. Wijesena, O. N. N. Fernando, A. D. Cheok (2011). “Modeling literary culture through interactive digital media.” Virtual Reality, Springer, 15(1), pp. 239–247. IF 5.5

24

M. Cohen, N. A. Bolhassan, O. N. N. Fernando (2007). “A Mixed Reality Application: A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator.” Presence: Teleoperators and Virtual Environments, MIT Press, 16(4), pp. 414–438. [IF: 1.1]

13–23, 25–27

Additional journal papers in CiE: Computers in Entertainment, IJWMC, IEICE Transactions, Acta Tropica, Journal of Kansei Engineering, 3D Forum, International Journal of Virtual Reality, International Journal of Energy Technology, and International Journal of Advances in Human-Computer Interaction (2002–2016).

Conference Papers — 2024–2026
2026

Y. W. Tuck, Y. C. L. Kyle, T. J. H. Mark, O. C. Ann, T. R. Merritt, V. L. F. Victor, O. N. N. Fernando (2026). “Automated Lesson Analysis for Lesson Microgenres and Spatial Pedagogy.” Redesigning Pedagogy International Conference 2026, NIE/NTU Singapore. (Accepted)

2026

P. S. Win, G. W. Qiming, M. Bansal, O. C. Ann, L. F. Siong, O. N. N. Fernando (2026). “NALA-Assess: A Learning Analytics–Driven Generative AI Agent for Self-Regulated Learning.” Redesigning Pedagogy International Conference 2026, NIE/NTU Singapore, 2–4 June 2026. (Accepted)

2026

V. L. Fei, T. J. H. Mark, O. C. Ann, T. C. You, O. N. N. Fernando (2026). “Designing and Implementing Generative AI Chatbots for Improving Graduate Students’ Critical Reasoning and Academic Writing.” Redesigning Pedagogy International Conference 2026, NIE/NTU Singapore. (Accepted)

2025

W. Z. Chee, C. A. Ong, O. N. N. Fernando (2025). “Transformative Pedagogy in Object-Oriented Programming: The COOP Model and AI-Enhanced Case-Based Learning.” TENCON 2025, IEEE Region 10 Conference, Sabah, Malaysia, pp. 973–977.

2025

X. H. Chen, B. Yu, H. Fan, M. F. B. Azizan, C. A. Ong, T. Merritt, O. N. N. Fernando (2025). “AI-based Health Assistant for Young Adults.” HCII 2025, Gothenburg, Sweden, pp. 263–280.

2024

D. K. Kothari, O. N. N. Fernando (2024). “Enhancing Human-Computer Interaction through AI: A Study on ChatGPT in Educational Environments.” IEEE Conference on Artificial Intelligence (CAI 2024), Singapore, pp. 500–503.

2024

Z. W. Tan, C. S. Gadepalli, O. N. N. Fernando (2024). “AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations.” HCII 2024, Washington DC, USA, pp. 29–38.

2024

J. Yuen, O. N. N. Fernando (2024). “Twittener: Improving News Experience with Sentiment Analysis and Trend Recommendation.” HCII 2024, Washington DC, USA, pp. 417–433.

2024

R. Ang, O. N. N. Fernando (2024). “Enhancing Tourist Safety: Introducing Voyager, a Comprehensive Mobile Application for Informed and Secure Travel.” HCII 2024, Washington DC, USA, pp. 135–156.

2024

Y. Oo, O. N. N. Fernando, D. Rajan (2024). “MyHistory: Automatic Photo Album Creation.” IEEE Conference on Artificial Intelligence (CAI 2024), Singapore, pp. 963–968.

Conference Papers — 2017–2023
2023

L. Y. Heng, O. N. N. Fernando (2023). “Animal Hunt: AI-based Animal Sound Recognition Application.” HCII 2023, Springer CCIS vol. 1836, pp. 465–474.

2022

Z. Cai, O. N. N. Fernando, Y. O. Jia (2022). “PoseBuddy: Pose Estimation Workout Mobile Application.” International Conference on Cyberworlds (CW 2022), Kanazawa, Japan, pp. 151–154.

2019

O. N. N. Fernando, V. T. Kannappan, X. Tan, J. Y. J. Hong, A. Chattopadhyay, H. S. Seah (2019). “Learning data structures through game-based learning.” VRCAI 2019, Brisbane, Australia, pp. 1–9.

2018

H. Liu, O. N. N. Fernando, J. P. Rajapakshe (2018). “Predicting Affective States of Programming Using Keyboard Data and Mouse Behaviors.” ICARCV 2018, Singapore, pp. 1408–1413.

2018

E. Bandara, W. K. Ng, K. D. Zoysa, O. N. N. Fernando, S. Tharaka, P. Maurakirinathan, N. Jayasuriya (2018). “Mystiko — Blockchain Meets Big Data.” IEEE International Conference on Big Data 2018, Seattle, WA, pp. 3024–3032.

2017

Y. Fernandopulle, R. W. Meurzec, H. Q. Ng, F. Akmaruddin, O. N. N. Fernando (2017). “Twittener: Listen to your Twitter Feed.” ACM SIGCHI Creativity and Cognition (C&C 2017), ACM, pp. 260–262.

2013–2016

Earlier conference contributions at ACM CHI, ACM CSCW, ACM SIGGRAPH Asia, ACM UbiComp, ICA Pre-Conference, and others. Full list available in CV.

Conference Papers — 2008–2012 (ACM & IEEE Venues)
2012

K. Zhu, C. Deshan, O. N. N. Fernando (2012). “Snap-n-fold: origami pattern generation based real-life object structure.” ACM CHI Extended Abstracts 2012, Austin, USA, pp. 2345–2350.

2012

O. N. N. Fernando, C. Deshan, N. Pang, R. Nakatsu (2012). “Mobile augmented reality for Bukit Brown cemetery navigation.” ACM SIGGRAPH VRCAI 2012, Singapore, pp. 59–62.

2011

A. D. Cheok, J. T. K. V. Koh, R. L. Peiris, O. N. N. Fernando (2011). “Mixed reality lab Singapore: a genealogy of lab projects employing the blue-sky innovation research methodology.” ACM CSCW 2011, Hangzhou, China, pp. 17–24.

2010

Z. Kening, O. N. N. Fernando, A. D. Cheok, M. Fiala, T. W. Yang (2010). “Origami recognition system using natural feature tracking.” IEEE ISMAR 2010, Seoul, Korea, pp. 289–290.

2009

R. L. Peiris, A. D. Cheok, K. S. Teh, O. N. N. Fernando et al. (2009). “AmbiKraf: An embedded non-emissive and fast changing wearable display.” ACM SIGGRAPH 2009, New Orleans, USA.

2008

A. D. Cheok, M. Inakage, M. Inami, M. Ohkura, O. N. N. Fernando, T. R. Merritt (2008). “Designing Cute Interactive Media.” ACM DIS 2008, Cape Town, South Africa.

2007

N. Tosa, S. Matsuoka, H. Obara, K. Fujioka, A. D. Cheok, G. J. Coffman, O. N. N. Fernando, R. Nakatsu (2007). “Hitch Haiku: Computer-generated Haiku program.” ACM SIGGRAPH 2007, San Diego, California, USA.

Book Chapters
1–6

Six book chapters in Nova Science Publishers and Springer (Art and Technology of Entertainment Computing and Communication, ISBN: 978-1-84996-136-3), covering Petimo, BlogWall, Interactive Theatre, Cute Interactive Systems, and Metazoa Ludens. (2010)