Organised by research theme. Google Scholar citations: 1,760 · h-index: 21 · View full profile →
V. Balakrishnan, K. L. Koon, A. Harvande, W. Eva, O. C. Ann, O. N. N. Fernando (2026). “Beyond the Perfect Assistant: Provoking Learning with Flawed AI Partners.” DIS 2026: ACM Designing Interactive Systems, Singapore.
Y. W. Tuck, Y. C. L. Kyle, T. J. H. Mark, O. C. Ann, T. R. Merritt, V. L. F. Victor, O. N. N. Fernando (2026). “Automated Lesson Analysis for Lesson Microgenres and Spatial Pedagogy.” Redesigning Pedagogy International Conference 2026: Growing Future-Ready Teachers and Learners, NIE / NTU Singapore. (Accepted as a full paper)
P. S. Win, G. W. Qiming, M. Bansal, O. C. Ann, L. F. Siong, O. N. N. Fernando (2026). “NALA-Assess: A Learning Analytics–Driven Generative AI Agent for Self-Regulated Learning.” Redesigning Pedagogy International Conference 2026, NIE / NTU Singapore, 2–4 June 2026. (Accepted as a full paper)
V. L. Fei, T. J. H. Mark, O. C. Ann, T. C. You, O. N. N. Fernando (2026). “Designing and Implementing Generative AI Chatbots for Improving Graduate Students’ Critical Reasoning and Academic Writing.” Redesigning Pedagogy International Conference 2026, NIE / NTU Singapore, 2–4 June 2026. (Accepted as a full paper)
W. Z. Chee, C. A. Ong, O. N. N. Fernando (2025). “Transformative Pedagogy in Object-Oriented Programming: The COOP Model and AI-Enhanced Case-Based Learning.” TENCON 2025 — IEEE Region 10 Conference, Sabah, Malaysia, pp. 973–977.
D. K. Kothari, O. N. N. Fernando (2024). “Enhancing Human-Computer Interaction through AI: A Study on ChatGPT in Educational Environments.” IEEE Conference on Artificial Intelligence (CAI 2024), Singapore, pp. 500–503.
A. C. Wei, O. Yew-Soon, O. N. N. Fernando (2016). “Introduction of Artificial Intelligence through Fuzzy Logic in Minecraft.” International Conference on Education and e-Learning (EeL 2016), Singapore.
Z. W. Tan, C. S. Gadepalli, O. N. N. Fernando (2024). “AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations.” HCII 2024: Proc. of the International Conference on Human-Computer Interaction, Washington DC, USA, pp. 29–38.
J. N. Y. Xin, C. W. Cheng, T. T. Dung, O. N. N. Fernando (2023). “Interactive Course Materials in Higher Institute Learning.” HCII 2023, Communications in Computer and Information Science, vol. 1834, Springer, pp. 325–333.
O. N. N. Fernando, V. T. Kannappan, X. Tan, J. Y. J. Hong, A. Chattopadhyay, H. S. Seah (2019). “Learning data structures through game-based learning.” VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Brisbane, Australia, pp. 1–9.
V. T. Kannappan, O. N. N. Fernando, A. Chattopadhyay, X. Tan, J. Y. J. Hong, H. S. Seah, H. E. Lye (2019). “La Petite Fee Cosmo: Learning Data Structures Through Game-Based Learning.” 2019 International Conference on Cyberworlds (CW), Kyoto, Japan, pp. 207–210.
N. Tian, V. T. Kanappan, J. H. Y. Jack, A. Fathima, O. N. N. Fernando, H. S. Soon, A. Chattopadhyay (2018). “Manufactory: Promoting 3D Spatial Skills with Productive Failure and Educational Games.” Asian Conference on Education (ACE 2018), Tokyo, Japan.
O. N. N. Fernando, A. Chattopadhyay, L. T. Alison, S. Lusandro (2017). “Automatic Rule-based Identification of Characters and Their Relations in Fairy Tales.” 8th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT), Singapore.
O. N. N. Fernando, V. U. Wanniarachchi, Y. Fernandopulle, C. Wijesiriwardana, P. Wimalaratne (2017). “Software Quality Assessment Tool: Source code evaluation tool for undergraduate and postgraduate projects.” 8th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT), Singapore.
A. D. Cheok, H. Ishii, J. Osada, O. N. N. Fernando, T. Merritt (2008). “Interactive Play and Learning for Children.” International Journal of Advances in Human-Computer Interaction (Special Issue on Interactive Play and Learning for Children), Hindawi/Wiley, Article ID 341615. [IF: 2.9]
A. D. Cheok, O. N. N. Fernando, J. P. Wijesena, A. R. Mustafa, A. K. Barthoff, N. Tosa (2008). “BlogWall: Social and Cultural Interaction for Children.” International Journal of Advances in Human-Computer Interaction (Special Issue on Interactive Play and Learning for Children), Hindawi/Wiley, Article ID 341615, 8 pages. [IF: 2.9]
Y. H. Goh, W. Y. Tan, L. F. Siong, A. T. S. Keong, O. C. Ann, S. N. S. Hwee, O. N. N. Fernando (2026). “Microteaching Simulation for Teaching Assistants.” Redesigning Pedagogy International Conference 2026, NIE / NTU Singapore, 2–4 June 2026. (Accepted as a poster)
H. Liu, O. N. N. Fernando, J. P. Rajapakshe (2018). “Predicting Affective States of Programming Using Keyboard Data and Mouse Behaviors.” 15th International Conference on Control, Automation, Robotics and Vision (ICARCV), Singapore, pp. 1408–1413.
P. Gopalakrishnakone, J. Lu, P. S. Goh, M. H. Abeykoon, O. N. N. Fernando, A. D. Cheok (2011). “A Multimodal Virtual Anatomy Learning Tool for Medical Education.” IMCIC: 2nd International Multi-Conference on Complexity, Informatics and Cybernetics, Orlando, Florida, USA.
R. L. Peiris, J. T. K. V. Koh, M. J. Tharakan, O. N. N. Fernando, A. D. Cheok (2013). “AmbiKraf Byobu: Merging Technology with Traditional Craft.” Interacting with Computers, Oxford University Press, 25(2), pp. 173–182. [IF: 1.3]
K. Zhu, H. Nii, O. N. N. Fernando, J. T. K. V. Koh, K. Aue, A. D. Cheok (2013). “Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.” Interacting with Computers, Oxford University Press, 25(2), pp. 143–153. [IF: 1.3]
R. L. Peiris, M. J. Tharakan, O. N. N. Fernando, A. D. Cheok (2013). “AmbiKraf: Non-emissive, ubiquitous textile display.” Multimedia Tools and Applications, Springer, 66(1), pp. 81–94.
A. D. Cheok, O. N. N. Fernando (2012). “Kawaii/cute interactive media.” Universal Access in the Information Society, 11(3), pp. 295–309. [IF: 2.9]
C. Edirisinghe, K. Zhu, N. Ranasinghe, E. T. Khoo, J. P. Wijesena, O. N. N. Fernando, A. D. Cheok (2011). “Modeling literary culture through interactive digital media.” Virtual Reality, Springer, 15(1), pp. 239–247.
A. D. Cheok, R. L. Peiris, C. L. Fernando, O. N. N. Fernando, E. T. Khoo (2009). “Energy and Touch-Information for Body-worn Ubiquitous Computing.” International Journal of Energy Technology and Policy, 7(2), pp. 137–166.
A. D. Cheok, O. Michiko, O. N. N. Fernando, T. Merritt (2008). “Designing Cute Interactive Media.” Innovation (Interactive Digital Media), 8(3), pp. 8–9.
R. Ang, O. N. N. Fernando (2024). “Enhancing Tourist Safety: Introducing Voyager, a Comprehensive Mobile Application for Informed and Secure Travel.” HCII 2024, Washington DC, USA, pp. 135–156.
W. J. Heng, O. N. N. Fernando (2024). “ChatAlone: An Offline Anonymous Messaging Application for Enhanced Privacy and Open Communication.” HCII 2024, Washington DC, USA, pp. 166–175.
Y. Oo, O. N. N. Fernando, D. Rajan (2024). “MyHistory: Automatic Photo Album Creation.” IEEE Conference on Artificial Intelligence (CAI 2024), Singapore, pp. 963–968.
L. Y. Heng, O. N. N. Fernando (2023). “Animal Hunt: AI-based Animal Sound Recognition Application.” HCII 2023, Communications in Computer and Information Science, vol. 1836, Springer, pp. 465–474.
W. T. Wong, O. N. N. Fernando, C. Panchapakesan, J. K. S. Jia (2021). “Foodscover: Eliminating food waste in the retail sector through technology.” International Conference on Cyberworlds (CW '19), Caen, France, pp. 85–92.
E. Bandara, W. K. Ng, K. D. Zoysa, O. N. N. Fernando, S. Tharaka, P. Maurakirinathan, N. Jayasuriya (2018). “Mystiko — Blockchain Meets Big Data.” IEEE International Conference on Big Data 2018, Seattle, WA, pp. 3024–3032.
V. U. Wanniarachchi, O. N. N. Fernando, Y. Fernandopulle (2017). “Application of beacon technology for enhanced customer engagement in insurance companies.” SIGGRAPH Asia: Mobile Graphics & Interactive Applications (SA '17), ACM, pp. 1–3.
M. J. Rissanen, O. N. N. Fernando, H. Iroshan, S. Vu, N. Pang, S. Foo (2013). “Ubiquitous shortcuts: mnemonics by just taking photos.” CHI EA'13, Paris, France, ACM, pp. 1641–1646.
M. J. Rissanen, O. N. N. Fernando, H. Iroshan, S. Vu, N. Pang, S. Foo (2013). “Subtle, Natural and Socially Acceptable Interaction Techniques for Interfaces.” HCI 2013, Lecture Notes in Computer Science, vol. 8017, pp. 52–61.
M. J. Rissanen, H. Iroshan, O. N. N. Fernando, W. Toh, J. Hong, S. Vu, N. Pang, S. Foo (2013). “UbiRing my bell.” CHI EA'13, Paris, France, ACM, pp. 2865–2866.
K. Zhu, C. Deshan, O. N. N. Fernando (2012). “Snap-n-fold: origami pattern generation based real-life object structure.” CHI EA'12, Austin, USA, pp. 2345–2350.
D. Aberathne, R. L. Peiris, N. Ranasinghe, O. N. N. Fernando, A. D. Cheok (2010). “Food internet communication.” ACE: Advances in Computer Entertainment Technology, Taipei, Taiwan, pp. 49–52.
R. L. Peiris, J. T. Mili, O. N. N. Fernando, A. D. Cheok (2010). “AmbiKraf — Ubiquitous fabric display.” ICAT: 20th International Conference on Artificial Reality and Telexistence, Adelaide, Australia.
K. S. The, A. D. Cheok, Y. Choi, R. L. Peiris, C. L. Fernando, O. N. N. Fernando (2009). “Huggy Pajama: A Parent and Child Hugging Communication System.” IDC'09: 8th International Conference on Interaction Design and Children, Como, Italy.
T. Merritt, A. D. Cheok, O. N. N. Fernando, R. L. Peiris, C. L. Fernando (2009). “Empathetic Biological Media.” CHI09 Workshop on Programming Reality: From Transitive Materials to Organic User Interfaces, Boston, USA.
O. N. N. Fernando, A. D. Cheok, T. Merritt, R. L. Peiris, C. L. Fernando, R. A. N. Ranasinghe, M. I. W. Sandra, K. T. Karunanayaka (2009). “Babbage Cabbage: Biological Empathetic Media.” VRIC'09: Virtual Reality International Conference, Laval, France.
R. L. Peiris, A. D. Cheok, K. S. The, O. N. N. Fernando, Y. Wen, J. A. Lim, Y. Pan, D. Polydorou, K. P. Ong, J. T. Mili (2009). “AmbiKraf: An embedded non-emissive and fast changing wearable display.” ACM SIGGRAPH 2009, New Orleans, Louisiana, USA.
R. L. Peiris, A. D. Cheok, K. S. The, O. N. N. Fernando, M. Tharakan, K. Hoogendoorn, W. Yingqian, A. Lim, Y. Pan (2009). “AmbiKraf: An embedded non-emissive and fast changing wearable display.” iTokyo'09: Interactive Tokyo, Tokyo, Japan.
R. L. Peiris, A. D. Cheok, K. S. Teh, O. N. N. Fernando, M. Tharakan, K. Hoogendoorn, W. Yingqian, A. Lim, Y. Pan (2009). “AmbiKraf: An embedded non-emissive and fast changing wearable display.” Smart Textile Salon 2009, Prototype Exhibition, Ghent, Belgium.
A. D. Cheok, M. Inakage, M. Inami, M. Ohkura, O. N. N. Fernando, T. R. Merritt (2008). “Designing Cute Interactive Media.” DIS 2008: Designing Interactive Systems, Cape Town, South Africa.
A. D. Cheok, R. T. K. C. Tan, O. N. N. Fernando, T. R. Merritt, S. Y. Ping (2008). “Empathetic Living Media.” DIS 2008, Cape Town, South Africa.
A. D. Cheok, O. N. N. Fernando, T. R. Merritt, C. Zhang (2008). “Kawaii Engineering.” DIS 2008 Workshop on Cute Interactive Media, Cape Town, South Africa.
A. D. Cheok, O. N. N. Fernando, T. R. Merritt, M. Inami, M. Inakage (2007). “Explorations on Interactive Interfaces Using Cuteness.” DIMEA 2007: 2nd International Conference on Digital Interactive Media in Entertainment and Arts, Perth, Western Australia.
M. A. M. Kramer, Y. Ishibashi, A. D. Cheok, O. N. N. Fernando (2007). “MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Society.” MobileHCI '07: 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Singapore.
Lindong Li, Linbo Qing, Liuyi Tao, Pingyu Wang, Honggang Chen, Owen Noel Newton Fernando, Weisi Lin (2026). “RelPosGAR: Hierarchical relative position-aware interaction modelling for weakly supervised skeleton-based group activity recognition.” Pattern Recognition, vol. 176, p. 113251.
M. Cohen, O. N. N. Fernando, U. C. Dumindawardena, M. Kawaguchi (2009). “Duplex Narrowcasting Operations for Multipresent Groupware Avatars on Mobile Devices.” IJWMC: Int. J. of Wireless and Mobile Computing (Special Issue on Mobile Multimedia Systems and Applications), 3(4), pp. 280–287.
O. N. N. Fernando, K. Adachi, U. Duminduwardena, M. Kawaguchi, M. Cohen (2007). “Audio Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones.” IEICE Transactions on Information and Systems, E89-D(1), pp. 73–87.
U. C. Dumindawardena, K. Adachi, M. Kawaguchi, O. N. N. Fernando, M. Cohen (2004). “Narrowcasting Operations for Multipresent Chatspace Avatars in Collaborative Virtual Environments.” 3D Forum: J. of Three-Dimensional Images, 18(1), pp. 129–135.
O. N. N. Fernando, M. Cohen, N. A. Bolhassan, D. Wanasinghe, T. Kanno (2002). “Mobile Control in Cyberspace of Image-based & Computer Graphic Scenes and Spatial Audio Using Stereo QTVR and Java3D.” 3D Forum: J. of Three-Dimensional Images, 16(4), pp. 101–106.
P. Kusuma, V. U. Wanniarachchi, O. N. N. Fernando, W. K. Ng (2018). “Audio Fingerprint Application for the Media Industry.” UbiComp '18: ACM International Joint Conference on Pervasive and Ubiquitous Computing, ACM, pp. 114–117.
O. N. N. Fernando, M. Cohen, A. D. Cheok (2010). “Multipresence-Enabled Mobile Spatial Audio Interfaces.” ICEC 2010: 9th International Conference on Entertainment Computing, Seoul, Korea.
O. N. N. Fernando, M. Cohen, A. D. Cheok, A. P. Madurapperuma, R. Koskimaa, K. Lehtonen (2007). “Spatial Audio for Mobile Devices.” MobileHCI '07: 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Singapore.
O. N. N. Fernando, M. Cohen, A. D. Cheok (2007). “Spatial Audio Interfaces for Workstation and Mobile Devices.” MobileHCI '07, Singapore.
M. Cohen, O. N. N. Fernando, T. Nagai, K. Shimizu (2006). “‘Back Seat Driver’: Spatial Sound for Vehicular Wayfinding and Situation Awareness.” FCST 2006: Japan-China Joint Workshop on Frontier of Computer Science and Technology, Aizu-Wakamatsu, Japan, pp. 109–115.
O. N. N. Fernando, M. Cohen (2006). “Narrowcasting Attributes for Presence Awareness in Collaborative Virtual Environments.” IEEE CIT 2006: Int. Conf. on Computer and Information Technology, Seoul, Korea, pp. 129–134.
K. Kanno, O. N. N. Fernando, A. Bolhassan, S. Narita, M. Cohen (2006). “‘Personal Practically Panoramic’ Multimodal Interfaces.” EDT: Emerging Display Technologies (IEEE-VR Workshop), Alexandria, Virginia, USA, pp. 37–40.
O. N. N. Fernando (2006). “Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones in Collaborative Virtual Environments.” IADIS AC 2006: Int. Conf. on Applied Computing (Doctoral Consortium), San Sebastian, Spain, pp. 715–719.
O. N. N. Fernando, G. Saito, U. Duminduwardena, Y. Tanno, M. Cohen (2005). “Cloning and Teleporting Avatars across Workstations and Mobile Devices in Collaborative Virtual Environments: Clipboard Operations for Virtual Reality.” ICIA'05: IEEE Int. Conf. on Information and Automation, Colombo, Sri Lanka.
M. Cohen, O. N. N. Fernando (2005). “Narrowcasting Attributes for Presence Awareness.” CHI'05 Workshop on Awareness Systems: Known Results, Theory, Concepts, and Future Challenges, Portland, USA.
O. N. N. Fernando, K. Adachi, M. Cohen (2004). “Phantom Sources for Separation of Listening and Viewing Positions for Multipresent Avatars in Narrowcasting Collaborative Virtual Environments.” MNSA: Int. Workshop on Multimedia Network Systems and Applications (with ICDCS), Tokyo, pp. 170–175.
O. N. N. Fernando, K. Adachi, U. C. Duminduwardena, M. Kawaguchi, M. Cohen (2003). “Audio Narrowcasting for Multipresent Avatars on Workstations and Mobile Phones.” ICAT: 13th Int. Conf. on Artificial Reality and Telexistence, Tokyo, pp. 106–113.
A. D. Bolhassan, M. Cohen, O. N. N. Fernando, W. L. Martens (2003). “Image-based Stereoscopic Navigation in Collaborative Virtual Environments.” IWGMCV'03: Int. Workshop on Geometric Modelling, Computing, and Visualization, University of Aizu, Japan.
N. A. Bolhassan, M. Cohen, W. L. Martens, O. N. N. Fernando, T. Kamada, H. Osaka, T. Yoshikawa (2002). “‘Just Look At Yourself!’: Stereographic Exocentric Visualization and Emulation of Stereographic Panoramic Dollying.” ICAT: Int. Conf. on Artificial Reality and Tele-Existence, University of Tokyo, pp. 146–153.
N. A. Bolhassan, M. Cohen, O. N. N. Fernando (2002). “Stereographic QTVR with Synchronized Spatial Audio.” IWEC 2002: First Int. Workshop on Entertainment Computing, Chiba, Japan.
A. D. Cheok, R. T. K. C. Tan, R. L. Peiris, O. N. N. Fernando, K. S. The, I. J. P. Wijesena, S. Y. Ping (2011). “Metazoa Ludens: Mixed Reality Interaction and Play for Small Pets and Humans.” IEEE Transactions on Systems, Man, and Cybernetics — Part A: Systems and Humans, 41(5), pp. 876–891.
A. D. Cheok, M. Haller, O. N. N. Fernando, J. P. Wijesena (2009). “Mixed Reality Entertainment and Art.” International Journal of Virtual Reality, 8(2), pp. 83–90.
A. D. Cheok, O. N. N. Fernando, L. Wei (2008). “The Magical World of Mixed Reality.” Innovations, 8(1), pp. 8–9.
M. Cohen, N. A. Bolhassan, O. N. N. Fernando (2007). “A Mixed Reality Application: A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator.” Presence: Teleoperators and Virtual Environments, MIT Press, 16(4), pp. 414–438. [IF: 1.1]
L. J. Bryan, O. N. N. Fernando, S. A. Meegama, H. S. W. Yuan, F. B. H. Muhammad (2019). “Finding Hidden Shrines using AR and Clustering Techniques.” International Conference on Cyberworlds (CW '19), Kyoto, Japan, pp. 348–351.
J. J. Gan, O. N. N. Fernando (2019). “Augmented Reality Hologram.” International Conference on Cyberworlds (CW '19), Kyoto, Japan, pp. 352–355.
O. N. N. Fernando, C. Deshan, N. Pang, R. Nakatsu (2012). “Mobile augmented reality for Bukit Brown cemetery navigation.” VRCAI: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Singapore, pp. 59–62.
A. D. Cheok, J. T. K. V. Koh, R. L. Peiris, O. N. N. Fernando (2011). “Mixed reality lab Singapore: a genealogy of lab projects employing the blue-sky innovation research methodology.” ACM CSCW 2011, Hangzhou, China, pp. 17–24.
Z. Kening, O. N. N. Fernando, A. D. Cheok, M. Fiala, T. W. Yang (2010). “Origami recognition system using natural feature tracking.” IEEE ISMAR 2010: Symposium on Mixed and Augmented Reality, Seoul, Korea, pp. 289–290.
W. Liu, O. N. N. Fernando, A. D. Cheok, I. J. P. Wijesena, R. T. K. C. Tan (2007). “Science Museum Mixed Reality Digital Media Exhibitions for Children.” DMAMH 2007: 2nd International Conference on Digital Media and its Application in Museum & Heritage, Chongqing, China.
A. D. Cheok, M. Haller, O. N. N. Fernando (2007). “Mixed Reality Entertainment and Art.” Sixth IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Nara, Japan.
May O. Lwin, S. Vijaykumar, S. Foo, O. N. N. Fernando, C. K. Panchapakesan, P. Wimalaratne (2016). “Social media-based civic engagement solutions for dengue prevention in Sri Lanka: Results of receptivity assessment.” Health Education Research, 31(1), pp. 1–11.
May O. Lwin, S. Vijaykumar, V. Rathnayake, G. Lim, C. Panchapakesan, S. Foo, O. N. N. Fernando (2016). “A Social Media mHealth Solution to Address the Needs of Dengue Prevention and Management in Sri Lanka.” Journal of Medical Internet Research, 18(7), e149.
May O. Lwin, S. Vijaykumar, G. Lim, O. N. N. Fernando, V. S. Rathnayake, S. Foo (2015). “Baseline Evaluation of a Participatory Mobile Health Intervention for Dengue Prevention in Sri Lanka.” Health Education & Behavior, 43(4), pp. 471–479. [IF: 4.2]
May O. Lwin, S. Vijaykumar, O. N. N. Fernando, Y. L. A. Cheong, V. S. Rathnayake, G. Lim, Y. L. Theng, S. Chaudhuri, S. Foo (2014). “A 21st century approach to tackling dengue: Crowdsourced surveillance, predictive mapping and tailored communication.” Acta Tropica, 130, pp. 100–107. [IF: 2.7]
X. H. Chen, B. Yu, H. Fan, M. F. B. Azizan, C. A. Ong, T. Merritt, O. N. N. Fernando (2025). “AI-based Health Assistant for Young Adults.” HCII 2025, Gothenburg, Sweden, pp. 263–280.
C. Y. Hung, O. N. N. Fernando, C. Y. Wang, K. W. Chen, H. Samani, C. Y. Yang (2023). “Improving Clinical Decision-Making with Polynomial Regression-Based Real Patient State Estimation.” 2023 International Automatic Control Conference, Penghu, Taiwan, pp. 1–6.
D. Xia, O. N. N. Fernando (2023). “SkinDiseaseGLM: An Automated Interactive Chat-based Skin Disease Diagnosis System using Large Language Model.” International Conference on AI in Medicine (iAIM 2023 Demo Track).
P. S. Sundar, O. N. N. Fernando (2023). “iWill: A real-time mobile application to expedite first-aid and reduce casualties.” HCII 2023, Communications in Computer and Information Science, vol. 1834, Springer, pp. 156–162.
Z. Cai, O. N. N. Fernando, Y. O. Jia (2022). “PoseBuddy: Pose Estimation Workout Mobile Application.” International Conference on Cyberworlds (CW 2022), Kanazawa, Japan, pp. 151–154.
C. Y. Su, H. Samani, C. Y. Yang, O. N. N. Fernando (2018). “Doctor Robot with Physical Examination for Skin Disease Diagnosis and Telemedicine Application.” International Conference on System Science and Engineering (ICSSE), New Taipei, pp. 1–6.
S. Du, O. N. N. Fernando, J. C. Rajapakshe (2017). “Mobile Application to Record and Feedback on Mental Health.” 8th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT), Singapore.
O. N. N. Fernando, R. W. Meurzec, T. Q. Ngo, K. Jayasundar, S. Vijaykumar (2017). “Snake Alert Application: A Snake Tracking & Reporting System.” 7th International Conference on Digital Health Conference (DH '17), ACM, pp. 21–22.
M. O. Lwin, S. Vijaykumar, G. Lim, V. S. Rathnayake, O. N. N. Fernando, S. Foo (2014). “Consumer acceptance of a mobile-based civic engagement-centric system for dengue prevention: Results from a pilot test in Sri Lanka.” Australian and New Zealand Marketing Academy Conference, Brisbane, Australia, pp. 353–359.
S. Foo, S. Vijaykumar, M. O. Lwin, Y. L. Theng, N. Pang, J. Hong, O. N. N. Fernando (2014). “The health suite concept: A social media platform for public health applications.” 8th Multi Conference on Computer Science and Information Systems, Lisbon, Portugal.
M. O. Lwin, S. Vijaykumar, G. Lim, O. N. N. Fernando, S. Foo (2014). “Social media for dengue prevention in Colombo: Receptivity assessment using Protection Motivation Theory (PMT).” Conference on Communication, Medicine, and Ethics, Lugano, Switzerland.
M. O. Lwin, S. Vijaykumar, O. N. N. Fernando, V. S. Rathnayake, G. Lim, S. Foo (2014). “Social media-based civic engagement for dengue prevention in Asia.” International Communication Association Pre-Conference, Seattle, WA.
Y. L. Theng, O. N. N. Fernando, C. Deshan, L. Y. Q. Goh, J. W. L. Lee, S. Foo (2014). “Automated virtual observation therapy.” CHI EA'14, Toronto, Canada, pp. 1693–1698.
S. Vijaykumar, M. O. Lwin, V. S. Rathnayake, O. N. N. Fernando, G. Lim (2013). “Informational and technological needs of public health inspectors and design of mobile, social media solutions for Dengue prevention in Sri Lanka.” 6th World Congress on Social Media, Mobile Apps, and Internet/Web 2.0 in Medicine, Health and Biomedical Research, London, UK.
O. N. N. Fernando, V. S. Rathnayake, S. Vijaykumar, M. O. Lwin, S. Foo (2013). “Mo-Buzz: Socially-mediated collaborative platform for ubiquitous location-based service.” HCI 2013, Lecture Notes in Computer Science, vol. 8017, pp. 373–382.
Y. L. Theng, O. N. N. Fernando, C. Deshan, L. Y. Q. Goh, A. Sen, R. Poovaiah, S. Foo (2013). “CuePBox: An Integrated Physical and Virtual Pillbox for Patient Care.” CHI EA'13, Paris, France, pp. 433–438.
K. Zhu, N. Ranasinghe, C. Edirisinghe, O. N. N. Fernando, A. D. Cheok (2011). “Poetry Mix-Up.” CiE: Computers in Entertainment, 9(2), pp. 1–15.
S. R. Meegama, O. N. N. Fernando, S. H. W. Yuan (2023). “Smell Sacred Spaces: Hidden Shrines in Singapore.” MUSE SG, 16(1), pp. 54–61.
N. Tosa, H. Iroshan, O. N. N. Fernando, K. Zhu, K. Jayarajah, Y. Fernandopulle, R. Nakatsu (2012). “KabukiMono+: The Art of Kabuki Transformed.” International Conference on Culture and Computing, Hangzhou, China.
N. Pang, O. N. N. Fernando, C. Deshan, R. Nakatsu (2012). “(Re)constructing the Bukit Brown Cemetery.” International Conference on Culture and Computing, Hangzhou, China.
Z. Kening, R. A. N. Ranasinghe, C. Edirisinghe, A. D. Cheok, O. N. N. Fernando, Y. Y. Cao (2009). “Poetry Mix-up: The 10th Muse.” ACE 2009: Int. Conf. on Advances in Computer Entertainment Technology, Athens, Greece.
O. N. N. Fernando, A. D. Cheok, R. A. N. Ranasinghe, Z. Kening, C. Edirisinghe (2009). “Poetry Mix-up: A poetry generating system for cultural communication.” ACE 2009, Athens, Greece.
Z. Kening, R. A. N. Ranasinghe, I. J. P. Wijesena, S. Makino, O. N. N. Fernando, A. D. Cheok (2008). “Blog-Wall: A Public Display Promoting Social Communication and Entertainment.” ACE 2008, Yokohama, Japan.
A. D. Cheok, O. N. N. Fernando, I. J. P. Wijesena, R. Shankar (2008). “Poetry Mix-up: Preserving Culture with Poetic SMS.” Collabtech '08: Fourth Annual Conference on Collaboration Technologies, Wakayama, Japan.
N. Tosa, S. Matsuoka, H. Obara, O. N. N. Fernando, A. D. Cheok (2008). “Hitch Haiku: A System for Generating Haiku.” 6th Symposium of the Academic Center for Computing and Media Studies (with MMM2008), Kyoto University, Japan.
O. N. N. Fernando, I. J. P. Wijesena, A. D. Cheok, W. Liu, N. Tosa (2007). “BlogWall: Personal and Poetic Expressions.” DIMEA 2007, Perth, Western Australia.
A. D. Cheok, O. N. N. Fernando, I. J. P. Wijesena, A. R. Mustafa, A. K. Barthoff, N. Tosa (2007). “BlogWall: Displaying Artistic and Poetic Messages on Public Displays via SMS.” MobileHCI '07, Singapore.
A. D. Cheok, O. N. N. Fernando, I. J. P. Wijesena, A. R. Mustafa, M. Agarwal, A. K. Barthoff (2007). “BlogWall: A new paradigm of mobile communication.” MobileHCI '07, Singapore.
N. Tosa, S. Matsuoka, H. Obara, K. Fujioka, A. D. Cheok, G. J. Coffman, O. N. N. Fernando, R. Nakatsu (2007). “Hitch Haiku: Computer-generated, semi-automatic Haiku program.” SIGGRAPH 2007, San Diego, California, USA.
H. A. Samani, E. Saadatian, N. Pang, D. Polydorou, O. N. N. Fernando, R. Nakatsu, J. T. K. V. Koh (2013). “Cultural Robotics: The Culture of Robotics and Robotics in Culture.” International Journal of Advanced Robotic Systems, 10(12). [IF: 2.3]
H. A. Samani, O. N. N. Fernando, A. D. Cheok (2011). “An Affective Interactive Audio Interface for Lovotics.” CiE: Computers in Entertainment, 9(2), pp. 1–14.
H. Samani, A. Zaraki, D. R. Davies, O. N. N. Fernando (2024). “Robotic Cognitive Behavioural Therapy: rCBT.” ICSR 2024: International Conference on Social Robotics, Singapore, pp. 133–142.
H. A. Samani, E. Saadatian, O. N. N. Fernando, D. Polydorou, N. Pang, R. Nakatsu (2013). “Towards the Definition of Cultural Robotics.” International Conference on Culture and Computing, Kyoto, Japan, pp. 167–168.
A. S. Hooman, A. D. Cheok, M. J. Tharakan, J. Koh, O. N. N. Fernando (2010). “A Design Process for Lovotics.” 3rd International Conference on Human-Robot Personal Relationships (HRPR 2010), Leiden University, Netherlands.
A. D. Cheok, S. G. Isuru, A. S. Hooman, R. M. Narangoda, O. N. N. Fernando (2009). “Intimate Physical Interaction with Robots, Human-Robot Kiss.” Int. Conf. on Human-Robot Personal Relationship, Tilburg, Netherlands.
A. D. Aberathne, K. Zhu, N. Ranasinghe, C. Edirisinghe, O. N. N. Fernando, A. D. Cheok (2011). “Connected on and Offline Safe Social Networking for Children.” CiE: Computers in Entertainment, 9(2), pp. 1–8.
A. D. Cheok, O. N. N. Fernando, D. Aberathne, C. Edirisinghe, N. Ranasinghe, K. Zhu, K. Karunanayaka, R. L. Peiris, N. L. Ma (2011). “Petimo: Children’s companion for social networking.” Journal of Japan Society of Kansei Engineering, 10(2), pp. 86–90.
J. Yuen, O. N. N. Fernando (2024). “Twittener: Improving News Experience with Sentiment Analysis and Trend Recommendation.” HCII 2024, Washington DC, USA, pp. 417–433.
O. N. N. Fernando, C. W. Chang (2019). “Twittener: An Aggregated News Platform.” International Conference on Cyberworlds (CW '19), Kyoto, Japan, pp. 378–381.
A. C. Mayong, V. U. Wanniarachchi, O. N. N. Fernando, M. O. Lwin (2018). “GPS Trail Visualizer for Online Communities.” International Conference on Cyberworlds (CW), Singapore, pp. 164–167.
Y. Fernandopulle, R. W. Meurzec, H. Q. Ng, F. Akmaruddin, O. N. N. Fernando (2017). “Twittener: Listen to your Twitter Feed.” ACM SIGCHI Creativity and Cognition (C&C 2017), ACM, pp. 260–262.
N. Ranasinghe, O. N. N. Fernando, A. D. Cheok (2011). “Petimo: Sharing Experiences through Physically Extended Social Networking.” HCI 2011: 14th International Conference on Human-Computer Interaction, Orlando, Florida, USA, pp. 66–74.
A. D. Cheok, O. N. N. Fernando, C. L. Fernando, Z. Kening, R. A. N. Ranasinghe, R. M. Narangoda, S. G. Isuru, R. L. Peiris, K. S. The, C. P. D. Edirisinghe, K. T. Karunannayeka, T. Merritt, D. Aberathne, Y. Morisawa, M. Dayarathne, A. I. Withana, N. L. Ma, M. Danjo, H. Junsong, W. W. Thang (2009). “Petimo: Safe Social Networking Robot for Children.” IDC'09: 8th International Conference on Interaction Design and Children, Como, Italy.
A. D. Cheok, O. N. N. Fernando, C. L. Fernando, Z. Kening, A. I. Withana, R. A. N. Ranasinghe, Y. Morisawa, K. T. Karunannayeka, M. Danjo, S. G. Isuru, R. M. Narangoda, N. L. Ma, M. Dayarathne, R. L. Peiris, K. S. Teh, D. Aberathne, C. P. D. Edirisinghe, K. Hoogendoorn, H. Junsong, W. W. Thang (2009). “Petimo: children’s companion for safe social networking.” SIGGRAPH ASIA '09 Art Gallery & Emerging Technologies: Adaptation, Yokohama, Japan, p. 80.
A. D. Cheok, O. N. N. Fernando, R. M. Narangoda, R. A. N. Ranasinghe, S. G. Isuru (2010). “Petimo: Safe Social Networking Robot for Children.” In Educational Games: Design, Learning, and Applications, ed. Frank Columbus. Nova Science Publishers, Inc., pp. 351–372.
A. D. Cheok, O. N. N. Fernando, R. A. N. Ranasinghe, Z. Kening, C. P. D. Edirisinghe (2010). “BlogWall: Promoting Social Communication through Mobile Technology in Sri Lanka.” In Mobile Information Communication Technologies Adoption in Developing Countries: Effects and Implications, ed. Ahmed Gad Abdel-Wahab. IGI Global (Formerly Idea Group Inc), 13 pages.
A. D. Cheok, O. N. N. Fernando, Z. Kening, C. P. D. Edirisinghe, E. T. Khoo, R. A. N. Ranasinghe (2010). “Interactive Technology and Digital System to Explore Culture: Media Me, Blog-Wall and Confucius Computer.” In Art and Technology of Entertainment Computing and Communication, Springer. ISBN: 978-1-84996-136-3.
A. D. Cheok, R. L. Peiris, C. L. Fernando, O. N. N. Fernando, K. C. Tan, J. P. Wijesena, A. S. Hooman (2010). “Metazoa Ludens.” In Art and Technology of Entertainment Computing and Communication, Springer. ISBN: 978-1-84996-136-3.
A. D. Cheok, O. N. N. Fernando, T. Merritt, Y. Morisawa, R. L. Peiris, C. L. Fernando, S. G. Isuru, A. I. Withana, C. P. D. Edirisinghe, R. A. N. Ranasinghe, Z. Kening, M. Dayarathne, M. Danjo, M. Tuters, D. Aberathne, R. M. Narangoda (2010). “Cute Interactive System.” In Art and Technology of Entertainment Computing and Communication, Springer. ISBN: 978-1-84996-136-3.
A. D. Cheok, O. N. N. Fernando, L. Wei (2010). “Interactive Theatre Experience with 3D Captured Actors and Spatial Sound.” In Art and Technology of Entertainment Computing and Communication, Springer. ISBN: 978-1-84996-136-3.