Discrete Differential Geometry and Variational Methods
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Since 2005, this line of research has formed the mathematical foundation of my work in geometric computing. It develops discrete differential geometry and variational methods as a unifying framework for a broad spectrum of problems in imaging and graphics. By integrating geometric modeling, optimization, and partial differential equations, this research establishes principled formulations for both theoretical analysis and algorithmic design. These methods support high-level applications across 2D imaging and 3D graphics, architectural geometry, multimedia, computer-aided design, medical imaging, and wireless sensor networking. Although these domains differ in dimension and application context, they share a common computational structure: geometric quantities are discretized and formulated as variational or intrinsic problems, and solutions are obtained through structured optimization and differential geometry tools. This geometry-driven perspective provides strong theoretical foundations while enabling robust and scalable algorithms across diverse imaging and graphics applications.
Poisson Vector Graphics
Poisson Vector Graphics (PVG) is a unified vector graphics framework in which diffusion curves arise as a special case. By extending the classical diffusion-curve formulation, PVG introduces additional geometric primitives, including Poisson curves and Poisson regions, substantially enriching expressive power and modeling flexibility. As a geometry-aware and resolution-independent representation, PVG encodes visual appearance using a compact set of vector primitives reconstructed through a gradient-domain (Poisson) formulation. This enables faithful reproduction of smooth shading and fine details while supporting intuitive editing, stylization, and transfer. Together, these works establish PVG as a unified vectorization and editing pipeline that bridges 2D images, videos, and 3D surfaces with compact representation and high visual fidelity.
- Q. Fu, L. Liu, F. Hou, and Y. He.
Hierarchical Vectorization for Portrait Images,
Computational Visual Media, Vol. 10, No. 1, pp. 97–118, 2024.
- Q. Fu, Y. He, F. Hou, Q. Sun, A. Zeng, Z. Huang, J. Zhang, and Y.-J. Liu.
Poisson Vector Graphics (PVG)-Guided Face Color Transfer in Videos,
IEEE Computer Graphics & Applications, Vol. 41, No. 6, pp. 152–163, 2021. (PDF)
- F. Hou, Q. Sun, Z. Fang, Y.-J. Liu, S.-M. Hu, H. Qin, and Y. He.
Poisson Vector Graphics (PVG),
IEEE Transactions on Visualization and Computer Graphics, Vol. 26, No. 2, pp. 1361–1371, 2020. (PDF)
- Q. Fu, Y. He, F. Hou, J. Zhang, A. Zeng, and Y.-J. Liu.
Vectorization Based Color Transfer for Portrait Images,
Computer-Aided Design, Vol. 115, pp. 111–121, 2019. (PDF)
- Q. Fu, F. Hou, Q. Sun, Y.-J. Liu, W. Wang, H. Qin, and Y. He.
Decorating 3D Surfaces Using Poisson Vector Graphics,
Computer-Aided Design, Vol. 102, pp. 1–11, 2018. (PDF)
Architectural Geometry
These works investigate architectural geometry with an emphasis on designing freeform structures that are both expressive and structurally feasible. A central theme is the construction of self-supporting surfaces, an inherently over-constrained problem that is widely recognized as computationally challenging to solve in practice. In our TOG 2019 work, we introduced a fundamentally new computational framework by proving that 3D self-supporting surfaces can be characterized as the hyper-generatrix of 4D minimal hypersurfaces of revolution. This result establishes a completely different roadmap from conventional approaches, which typically reduce the problem via 3D-to-2D projection and compute approximate solutions restricted to height functions. In contrast, our formulation naturally accommodates non-height-function geometries and enables interactive exploration of the feasible solution space, provided the boundary conditions are valid. Building on this foundation, subsequent contributions address practical constructability constraints, including arch-beam layouts (TVCG 2025) and planar quadrilateral elements (CVMJ 2022). Beyond self-supporting surfaces, we further investigate discrete geometric structures that support modular construction (SIGGRAPH 2023) and tiling (SIGGRAPH 2010).
- G. Wei, L. Ma, Y. Zhou, C. Wang, J. Zheng, and Y. He.
Design and Optimization of Self-Supporting Surfaces with Arch Beams,
IEEE Transactions on Visualization and Computer Graphics, Vol. 31, No. 7, pp. 4003–4017, 2025. (PDF)
- L. Ma, S. Yao, J. Zheng, Y. Liu, Y. Zhou, S. Xin, and Y. He.
Constructing Self-supporting Surfaces with Planar Quadrilateral Elements,
Computational Visual Media, Vol. 8, pp. 571–583, 2022.
- R. Chen, P. Qiu, P. Song, B. Deng, Z. Wang, and Y. He.
Masonry Shell Structures with Discrete Equivalence Classes,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH '23), Vol. 42, No. 4, Article No. 115, 2023.
- L. Ma, Y. He, Q. Sun, Y. Zhou, C. Zhang, and W. Wang. Constructing 3D Self-supporting Surfaces with Isotropic Stresses Using 4D Minimal Hypersurfaces of Revolution,
ACM Transactions on Graphics, Vol. 38, No. 5, Article No. 144, 2019.
- C.-W. Fu, C.-F. Lai, Y. He, and D. Cohen-Or.
K-set Tileable Surfaces,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH '10), Vol. 29, No. 4, Article No. 44, 2010.
Voronoi Diagrams and Delaunay Triangulations/Meshes
This line of work builds a practical geometry engine around Voronoi–Delaunay structures, with an emphasis on intrinsic (geodesic) and weighted distances on meshes and in 3D. Starting from efficient and parallelizable constructions in the Euclidean setting (CAD 2013, CVMJ 2015), we move to surface-based Voronoi diagrams (CAD 2014, CGF 2015, SIGGRAPH Asia 2016, GMOD 2023). On the dual side, we exploit Voronoi–Delaunay duality to build intrinsic Delaunay triangulations (TOG 2017) and Delaunay meshes that improve numerical stability for downstream geometry processing, while also enabling controllable simplification (SIGGRAPH Asia 2015 & 2018). We also extend beyond classical Voronoi diagrams to weighted variants (e.g., Apollonius diagrams) and robust 3D algorithms, making these fundamental structures usable in real pipelines. Together, these works turn Voronoi/Delaunay theory into reliable, scalable, and application-ready tools for remeshing, parameterization, and geometric computation.
- Y. Qi, C. Zong, Y. Zhang, S. Chen, M. Xu, L. Ran, J. Xu, S. Xin, and Y. He.
GBGVD: Growth-based Geodesic Voronoi Diagrams,
Graphical Models, Vol. 129, 101196, 2023. (PDF)
- P. Wang, Y. Na, Y. Ma, S.-Q. Xin, Y. He, S.-M. Chen, J. Xu, and W. Wang.
Robust Computation of 3D Apollonius Diagrams,
Computer Graphics Forum (Proceedings of Pacific Graphics '20), Vol. 39, No. 7, pp. 43–55, 2020.
- R. Yi, Y.-J. Liu, and Y. He.
Delaunay Mesh Simplification with Differential Evolution,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia '18), Vol. 37, No. 6, Article No. 263, 2018.
- Y.-J. Liu, D. Fan, C. Xu, and Y. He. Constructing Intrinsic Delaunay Triangulations from the Dual of Geodesic Voronoi Diagrams, ACM Transactions on Graphics, Vol. 36, No. 2, Article No. 15, 2017.
- Y.-J. Liu, C. Xu, R. Yi, D. Fan, and Y. He.
Manifold Differential Evolution (MDE): A Global Optimization Method for Geodesic Centroidal Voronoi Tessellations on Meshes,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia '16), Vol. 35, No. 6, Article No. 243, 2016.
- Y.-J. Liu, C. Xu, D. Fan, and Y. He.
Efficient Construction and Simplification of Delaunay Meshes,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia '15), Vol. 34, No. 6, Article No. 174, 2015.
- X. Wang, X. Ying, Y.-J. Liu, S.-Q. Xin, W. Wang, X. Gu, W. Mueller-Wittig, and Y. He.
Intrinsic Computation of Centroidal Voronoi Tessellation (CVT) on Meshes,
Computer-Aided Design, Vol. 58, pp. 51–61, 2015. (PDF)
- Y.-S. Leung, X. Wang, Y. He, Y.-J. Liu, and C.C.L. Wang. A Unified Framework for
Isotropic Meshing based on Narrow-band Euclidean Distance Transformation,
Computational Visual Media, Vol. 1, No. 3, pp. 239-251, 2015.
- C.-X. Xu, Y.-J. Liu, Q. Sun, J. Li, and Y. He.
Polyline-sourced Geodesic Voronoi Diagrams on Triangle Meshes,
Computer Graphics Forum, Vol. 33, No. 7, pp. 161–170, 2014. (PDF)
- S.-Q. Xin, X. Wang, J. Xia, W. Mueller-Wittig, G.-J. Wang, and Y. He.
Parallel Computing 2D Voronoi Diagrams using Untransformed Sweepcircles,
Computer-Aided Design, Vol. 45, No. 2, pp. 483–493, 2013.
Computer-Generated Line Drawings
These works develop geometry-aware algorithms for extracting expressive, illustrator-style line drawings from 3D surfaces and volumes in real time. A unifying theme is to treat feature lines as outcomes of principled differential or variational signals defined on geometry, so that the resulting drawings are both visually meaningful (capturing salient shape cues) and computationally stable. Across the series, we introduce and refine families of line descriptors (e.g., photic-extremum-based and Laplacian-based lines), improve robustness using filtering ideas inspired by image processing (e.g., Difference-of-Gaussian), and design efficient GPU-friendly implementations suitable for interactive systems. Collectively, this line of research bridges non-photorealistic rendering and discrete differential geometry, turning low-level geometric operators into controllable, high-level visual communication tools.
- L. Zhang, Q. Sun, and Y. He.
Splatting Lines: An Efficient Method for Illustrating 3D Surfaces and Volumes,
ACM I3D, 2014.
- L. Zhang, J. Xia, X. Ying, Y. He, W. Mueller-Wittig, and H.-S. Seah. Efficient and Robust 3D Line Drawings using Difference-of-Gaussian, Graphical Models, Vol. 74, No. 4, pp. 87-98, 2012. (PDF)
- L. Zhang, Y. He, J. Xia, X. Xie, and W. Chen.
Real-time Shape Illustration Using Laplacian Lines,
IEEE Transactions on Visualization and Computer Graphics, Vol. 17, No. 7, pp. 993–1006, 2011. (PDF)
- L. Zhang, Y. He, and H.-S. Seah. Real-time computation of photic extremum lines (PELs), The Visual Computer, Vol. 26, No. 8, pp. 399-407, 2010. (PDF)
- L. Zhang, Y. He, X. Xie, and W. Chen.
Laplacian Lines for Real Time Shape Illustration,
ACM I3D, 2009.
- X. Xie, Y. He, F. Tian, H.-S. Seah, X. Gu, and H. Qin.
An Effective Illustrative Visualization Framework based on Photic Extremum Lines (PELs),
IEEE Transactions on Visualization and Computer Graphics, Vol. 13, No. 6, pp. 1328–1335, 2007. (PDF)
Parameterization, Meshing and Splines
- L. Ma, Y. He, J. Zheng, Y. Zhou, S. Xin, C. Zhang, and W. Wang.
Computing Smooth and Integrable Cross Fields via Iterative Singularity Adjustment,
IEEE Transactions on Visualization and Computer Graphics, Vol. 31, No. 9, pp. 4850–4867, 2025. (PDF)
- K. Yu, Y. Wang, P. Song, X. Meng, Y. He, and J. Chen.
Weighted Squared Volume Minimization (WSVM) for Generating Uniform Tetrahedral Meshes,
IEEE Transactions on Visualization and Computer Graphics, Vol. 31, No. 10, pp. 8969–8980, 2025. (arXiv)
- K. Yu, B. Wang, X. Chen, Y. He, and J. Chen.
Minimal Surface-guided Higher-order Mesh Generation for CAD Models,
Computer-Aided Design, Vol. 178, 103810, 2025. (PDF)
- I. Garcia, J. Xia, Y. He, S.-Q. Xin, and G. Patow.
Interactive Applications for Sketch-based Editable Polycube-map,
IEEE Transactions on Visualization and Computer Graphics, Vol. 19, No. 7, pp. 1158–1171, 2013. (PDF)
- J. Xia, I. Garcia, Y. He, S.-Q. Xin, and G. Patow.
Editable Polycube Mapping for GPU-based Subdivision Surfaces,
ACM I3D, 2011.
- Y.-K. Lai, M. Jin, X. Xie, Y. He, J. Palacios, E. Zhang, S.-M. Hu, and X. Gu.
Metric-driven RoSy Field Design and Remeshing,
IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 1, pp. 95–108, 2010. (PDF)
- J. Xia, Y. He, X. Yin, S. Han, and X. Gu.
Direct-Product Volume Parameterization using Harmonic Fields,
IEEE SMI, 2010. (PDF)
- S. Han, J. Xia, and Y. He.
Hexahedral Shell Mesh Construction via Polycube Map,
SPM, 2010.
- J. Xia, Y. He, S. Han, C.-W. Fu, F. Luo, and X. Gu.
Parameterization of Star Shaped Volumes using Green's Functions,
GMP, 2010. (PDF)
- Y. He, H. Wang, C.-W. Fu, and H. Qin.
A Divide-and-conquer Approach for Automatic Polycube Map Construction,
Computers & Graphics, Vol. 33, No. 3, pp. 369–380, 2009. (PDF)
- X. Li, X. Guo, H. Wang, Y. He, X. Gu, and H. Qin.
Meshless Harmonic Volumetric Mapping Using Fundamental Solution Methods,
IEEE Transactions on Automation Science and Engineering, Vol. 6, No. 3, pp. 409–422, 2009.
- H. Wang, Y. He, X. Li, X. Gu, and H. Qin.
Polycube Splines,
Computer-Aided Design, Vol. 40, No. 6, pp. 721–733, 2008.
- H. Wang, M. Jin, Y. He, X. Gu, and H. Qin.
User-controllable Polycube Maps for Manifold Spline Construction,
SPM, 2008.
- X. Gu, Y. He, M. Jin, F. Luo, H. Qin, and S.-T. Yau.
Manifold Splines with Single Extraordinary Point,
Computer-Aided Design, Vol. 40, No. 6, pp. 676–690, 2008.
- X. Li, X. Guo, H. Wang, Y. He, X. Gu, and H. Qin.
Harmonic Volumetric Mapping for Solid Modeling Applications,
SPM, 2007.
- H. Wang, Y. He, X. Li, X. Gu, and H. Qin.
Polycube Splines,
SPM, 2007.
- X. Gu, Y. He, M. Jin, F. Luo, H. Qin, and S.-T. Yau.
Manifold Splines with Single Extraordinary Point,
SPM, 2007.
- X. Gu, Y. He, and H. Qin.
Manifold Splines,
Graphical Models, Vol. 68, No.3, pp. 237-254, 2006. (PDF)
- X. Gu, Y. He, and H. Qin. Manifold Splines, SPM, 2005.
Sketching Interfaces for Imaging and Graphics
- Q. Sun, J. Lin, C.-W. Fu, S. Kaijima, and Y. He.
A Multi-touch Interface for Fast Architectural Sketching and Massing,
ACM CHI, 2013.
- Q. Sun, L. Zhang, M. Zhang, X. Ying, S.-Q. Xin, J. Xia, and Y. He.
Texture Brush: An Interactive Surface Texturing Interface,
ACM I3D, 2013.
- J. Lin, T. Igarashi, J. Mitani, and Y. He.
A Sketching Interface for Sitting Pose Design in the Virtual Environment,
IEEE Transactions on Visualization and Computer Graphics, Vol. 18, No. 11, pp. 1979–1991, 2012. (PDF)
- Q. Sun, C.-W. Fu, and Y. He.
An Interactive Multi-Touch Sketching Interface for Diffusion Curves,
ACM CHI, 2011.
- C.-W. Fu, J. Xia, and Y. He.
LayerPaint: A Multi-Layer Interactive 3D Painting Interface,
ACM CHI, 2010.
Optimization for 3D Design
- P. Qiu, R. Chen, P. Song, and Y. He.
Modeling Wireframe Meshes with Discrete Equivalence Classes,
IEEE Transactions on Visualization and Computer Graphics, Vol. 31, No. 10, pp. 7998–8011, 2025. (PDF)
- H. Wen, L. Wang, S. Chen, S. Xin, C. Deng, Y. He, W. Wang, and C. Tu. ImS: Implicit Shell for the Sandwich-Walled Space Surrounding Polygonal Meshes,
The Visual Computer, Vol. 41, pp. 6891–6904, 2025. (PDF)
- J. Hu, S. Wang, Y. He, Z. Luo, N. Lei, and L. Liu.
A Parametric Design Method for Engraving Patterns on Thin Shells,
IEEE Transactions on Visualization and Computer Graphics, Vol. 30, No. 7, pp. 3719–3730, 2024. (PDF)
- J. Lin, P. Xiao, Y. Fu, Y. Shi, H. Wang, S. Guo, Y. He, and T.-Y. Lee.
C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design,
IEEE Transactions on Visualization and Computer Graphics, Vol. 28, No. 8, pp. 2895–2908, 2022.
- A. Mao, H. Zhang, Z. Xie, M. Yu, Y.-J. Liu, and Y. He.
Automatic Sitting Pose Generation for Ergonomic Ratings of Chairs,
IEEE Transactions on Visualization and Computer Graphics, Vol. 27, No. 3, pp. 1890–1903, 2021. (PDF)
- M. Yu, Z. Ye, Y.-J. Liu, Y. He, and C.C.L. Wang.
LineUp: Computing Chain-based Physical Transformation,
ACM Transactions on Graphics, Vol. 38, No. 1, Article No. 11, 2019.
- R. Yi, C. Wu, Y.-J. Liu, Y. He, and C.C.L. Wang.
Delta DLP 3D Printing of Large Model,
IEEE Transactions on Automation Science and Engineering, Vol. 15, No. 3, pp. 1193–1204, 2018.
- C. Wu, R. Yi, Y.-J. Liu, Y. He, and C.C.L. Wang.
Delta DLP 3D Printing with Large Size,
IEEE IROS, 2016.
- S.-Q. Xin, C.-F. Lai, C.-W. Fu, T.-T. Wong, Y. He, and D. Cohen-Or.
Making Burr Puzzles from 3D Models,
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH '11), Vol. 30, No. 3, Article No. 97, 2011.
Dynamic 3D Data Compression
This line of research develops geometry-driven frameworks for efficient compression of dynamic 3D data, including human motion capture and time-varying facial expressions. Our methods can be broadly grouped into two categories. First, we introduced geometry video representations that convert time-varying 3D geometry into regular video-like signals, enabling the direct reuse of mature video coding techniques for highly efficient encoding of dynamic meshes and articulated motions. Second, beyond geometry videos, we developed optimization-based compression models for motion capture sequences using low-rank approximation, sparse representations, tensor decomposition, and learned decorrelation transforms. These methods exploit intrinsic geometric and temporal coherence to achieve compact, scalable, and low-latency representations. Together, this work demonstrates how geometric reformulation and principled optimization can significantly improve compression efficiency for complex 3D dynamic content.
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
SLRMA: Sparse Low-Rank Matrix Approximation for Data Compression,
IEEE Transactions on Circuits and Systems for Video Technology, Vol. 27, No. 5, pp. 1043–1054, 2017. (arXiv)
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
Sparse Two-Dimensional Singular Value Decomposition,
IEEE ICME, 2016.
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
Low-Latency Compression of Mocap Data Using Learned Spatial Decorrelation Transform,
Computer-Aided Geometric Design, Vol. 43, pp. 211–225, 2016. (arXiv)
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
Human Motion Capture Tailored Transform Coding,
IEEE Transactions on Visualization and Computer Graphics, Vol. 21, No. 7, pp. 848–859, 2015. (arXiv)
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
Compressing 3D Human Motions via Keyframe based Geometry Videos (KGVs),
IEEE Transactions on Circuits and Systems for Video Technology, Vol. 25, No. 1, pp. 51–62, 2015.
- J. Hou, L.-P. Chau, M. Zhang, N. Magnenat-Thalmann, and Y. He.
A Highly Efficient Compression Framework for Time-Varying 3D Facial Expressions,
IEEE Transactions on Circuits and Systems for Video Technology, Vol. 24, No. 9, pp. 1541–1553, 2014.
- J. Hou, L.-P. Chau, N. Magnenat-Thalmann, and Y. He.
Scalable and Compact Representation for Motion Capture Data Using Tensor Decomposition,
IEEE Signal Processing Letters, Vol. 21, No. 3, pp. 255–259, 2014.
- J. Hou, L.-P. Chau, Y. He, M. Zhang, and N. Magnenat-Thalmann.
Rate-distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video,
IEEE Transactions on Circuits and Systems for Video Technology, Vol. 23, No. 9, pp. 1537–1541, 2013.
- J. Xia, D. Quynh, Y. He, X. Chen, and C.H. Hoi.
Modeling and Compressing 3D Facial Expressions Using Geometry Videos,
IEEE Transactions on Circuits and Systems for Video Technology, Vol. 22, No. 1, pp. 77–90, 2012.
- D. Quynh, Y. He, X. Chen, J. Xia, Q. Sun, and C.H. Hoi.
Modeling 3D Articulated Motions with Conformal Geometry Videos (CGVs),
ACM Multimedia, 2011.
- J. Xia, Y. He, D. Quynh, X. Chen, and C.H. Hoi.
Modeling 3D Facial Expressions Using Geometry Videos,
ACM Multimedia, 2010.
Geometry-Aware Point Cloud Filtering and Feature Analysis
This line of research develops geometry-aware methods for robust filtering and feature analysis of 3D point clouds. Unlike grid-based image data, point clouds are unstructured and irregular, making classical signal processing techniques inadequate. We formulate filtering and feature detection problems using variational principles, intrinsic operators, and low-rank modeling, enabling accurate geometry preservation under noise and sampling irregularity. These methods provide strong robustness, theoretical grounding, and practical effectiveness for large-scale 3D data processing.
- Z. Liu, X. Xin, Z. Xu, W. Zhou, C. Wang, R. Chen, and Y. He.
Robust and Accurate Feature Detection on Point Clouds,
Computer-Aided Design, Vol. 164, 103592, 2023.
- X. Lu, S. Schaefer, J. Luo, L. Ma, and Y. He.
Low Rank Matrix Approximation for 3D Geometry Filtering,
IEEE Transactions on Visualization and Computer Graphics, Vol. 28, No. 4, pp. 1835–1847, 2022. (arXiv)
- W. Pan, X. Lu, Y. Gong, W. Tang, J. Liu, Y. He, and G. Qiu.
HLO: Half-kernel Laplacian Operator for Surface Smoothing,
Computer-Aided Design, Vol. 121, 102807, 2020. (arXiv)
Geometric Approaches for Image Processing
We apply intrinsic geometry processing ideas to image analysis by modeling an image as a 2D manifold embedded in a higher-dimensional feature space (e.g., spatial coordinates + color), so that intrinsic distances capture both spatial proximity and appearance variation. Manifold SLIC (CVPR 2016) and Intrinsic Manifold SLIC (TPAMI 2018) extend the classic SLIC framework by clustering pixels using manifold-based intrinsic distances, producing superpixels that better align with object boundaries and fine-scale structures while remaining computationally efficient. Our subsequent work (ICCV 2019) further improves scalability and generality by enabling fast intrinsic-distance computation for 3D supervoxels, extending the framework to video over-segmentation. We also extend this geometric viewpoint beyond segmentation by constructing a field-aligned quadrilateral structure that follows dominant image directions, enabling compact and structure-aware image vectorization (CGF 2019).
- G. Wei, Y. Zhou, X. Gao, Q. Ma, S.-Q. Xin, and Y. He.
Field-aligned Quadrangulation for Image Vectorization,
Computer Graphics Forum,
Vol. 38, No. 7, pp. 171-180, 2019. (PDF)
- Z. Ye, R. Yi, M. Yu, Y.-J. Liu, and Y. He.
Fast Computation of Content-Sensitive Superpixels and Supervoxels using q-Distances,
ICCV, 2019.
- Y.-J. Liu, M.-J. Yu, B.-J. Li, and Y. He,
Intrinsic Manifold SLIC: A Simple and Efficient Method for Computing Content-Sensitive Superpixels,
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 40, No. 3, pp. 653–666, 2018. (PDF)
- Y.-J. Liu, C.-C. Yu, M.-J. Yu, and Y. He,
Manifold SLIC: A Fast Method to Compute Structure-Sensitive Superpixels,
CVPR, 2016.
Geometric Approaches for Wireless Sensor Networks
These works show that many problems in wireless sensor networks are fundamentally geometric, because sensors are embedded in physical space and collectively sample an underlying spatial domain. By modeling a network as a discrete surface or spatial graph and leveraging intrinsic constructions, such as harmonic maps, geometric parameterization, and Voronoi-based partitioning, we developed distributed and scalable algorithms for k-surface coverage and load balancing (ICDCS 2012, TWC 2015), boundary detection and parameterization in irregular 3D deployments (MobiHoc 2011, TON 2014), and topology-aware data management in networks with holes (SECON 2012). We further translated these geometric insights into practical indoor systems, including lightweight scene reconstruction for natural localization (IoT-J 2019) and multipath-enabled joint source localization and space scanning (SenSys 2014). Overall, geometry provides a unifying language that turns noisy, irregular sensing deployments into structured computations with strong robustness and scalability.
- F. Li, J. Luo, W. Wang, and Y. He.
VisioMap: Lightweight 3-D Scene Reconstruction Toward Natural Indoor Localization,
IEEE Internet of Things Journal, Vol. 6, No. 5, pp. 8870–8882, 2019.
- F. Li, J. Luo, G. Shi, and Y. He.
ART: Adaptive fRequency-Temporal Co-existing of ZigBee and WiFi,
IEEE Transactions on Mobile Computing, Vol. 16, No. 3, pp. 662–674, 2017.
- F. Li, J. Luo, W. Wang, and Y. He.
Autonomous Deployment for Load Balancing k-Surface Coverage in Sensor Networks,
IEEE Transactions on Wireless Communications, Vol. 14, No. 1, pp. 279–293, 2015.
- F. Li, C. Zhang, J. Luo, S.-Q. Xin, and Y. He.
LBDP: Localized Boundary Detection and Parameterization for 3D Sensor Networks,
IEEE/ACM Transactions on Networking, Vol. 22, No. 2, pp. 567–579, 2014.
- C. Zhang, F. Li, J. Luo, and Y. He.
iLocScan: Harnessing Multipath for Simultaneous Indoor Source Localization and Space Scanning,
ACM SenSys, 2014.
- F. Li, J. Luo, G. Shi, and Y. He.
FAVOR: Frequency Allocation for Versatile Occupancy of Spectrum in Wireless Sensor Networks,
ACM MobiHoc, 2013.
- C. Zhang, J. Luo, F. Li, J. Lin, and Y. He.
Harmonic Quorum Systems: Data Management in 2D/3D Wireless Sensor Networks with Holes,
IEEE SECON, 2012.
- F. Li, J. Luo, S.-Q. Xin, W. Wang, and Y. He.
LAACAD: Load bAlancing k-Area Coverage through Autonomous Deployment in Wireless Sensor Networks,
ICDCS, 2012.
- F. Li, J. Luo, C. Zhang, S.-Q. Xin, and Y. He.
UNFOLD: UNiform Fast On-Line Boundary Detection for Dynamic 3D Wireless Sensor Networks,
ACM MobiHoc, 2011.
Geometric Approaches for Medical Imaging
These works demonstrate how intrinsic geometric representations, such as geodesic distances, conformal mappings, and discrete Ricci flow, provide principled and effective tools for analyzing complex 3D anatomical surfaces. We developed robust registration frameworks and statistically grounded morphometric analyses for vestibular systems and brainstem surfaces in adolescent idiopathic scoliosis (AIS). We also applied geodesic facial measurements derived from 3D stereophotogrammetry to quantify craniofacial variation and to stratify autism spectrum disorder (ASD) into clinically meaningful subgroups. Across these studies, geometry-driven modeling ensures consistent surface correspondences, remains stable under complex topology, and transforms rich surface geometry into interpretable biomarkers for quantitative medical morphometry.
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T. Obafemi-ajayi, J.H. Miles, T.N. Takahashi, W. Qi, K. Aldridge, M. Zhang, S.-Q. Xin, Y. He, and Y. Duan.
Facial Structure Analysis Separates Autism Spectrum Disorders into Meaningful Clinical Subgroups, Journal of Autism and Developmental Disorders, Vol. 45, No. 5, pp. 1302-1317, 2015.
- M. Zhang, F. Li, X. Wang, Z. Wu, S.-Q. Xin, L.M. Lui, and Y. He.
Automatic Registration of Vestibular Systems with Exact Landmark Correspondence,
Graphical Models, Vol. 76, No. 5, pp. 532–541, 2014. (PDF)
- M. Zhang, F. Li, Y. He, L. Shi, D. Wang, and L.M. Lui.
Registration of Brainstem Surface in Adolescent Idiopathic Scoliosis Using Discrete Ricci Flow,
MICCAI, 2012. (PDF)
- S.-Q. Xin, Y. He, C.-W. Fu, L. Shi, D. Wang, W.C.W. Chu, J.C.K. Cheng, X. Gu, and L.M. Lui.
Euclidean Geodesic Loops on High-Genus Surfaces Applied to the Morphometry of Vestibular Systems,
MICCAI, 2011. (PDF)
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